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Showing posts from April, 2025

GagneDaniel_IMD3901_Milestone10

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 Milestone 10 Hours: 22         This week we pushed right to the end of the week to get it done. I continued to work a lot on the audio, as well as models. Really we were trying to bring everything we did together, and add some extra functionality and features wherever we could.     The overall project has been a lot of fun, but not without its challenges. I think the largest challenge that I ran into personally, was learning how to make music as I went. None of us had very much experience doing audio, so I took on that role and it was tough. I did some research and had some conversations with musicians and audio engineers to try and help, but still a massive learning curve. I ended up being really happy with how the audio turned out, despite my lack of skill in that area. I put in the work and I felt like the outcome of that work was reflected well.      The biggest success I think we had as a group was actually completing our proj...

GagneDaniel_IMD3901_Milestone9

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 Milestone 9 Hours Spent: 16 hours This week I spent a lot of it working on getting all the sound finished up. There was a lot of small sound effects that I found but had to edit to fit it to how we want it. Same with the music, I chopped it up a little bit more and tried to get it to be just how we wanted it. The dialogue was also quite a lot of work, I had to remove a lot of background noise from the VA which was difficult since some of it was people and that made it so that the denoise didn't just remove it automatically. We also wanted to test a version of a more "Godlike" sounding character, so some reverb and other tweaks to the audio. This took a while as I haven't done much sound editing in my time, and what I had done was pretty basic and I wanted it to sound just right. I also continued to optimize some models, and made a couple more versions of some different ones. The biggest challenge this week was definitely doing the "Godlike" dialogue. It was...